/// 整数型
int8 i8 = 0;
int16 i16 = 0;
int32 i32 = 0;
int64 i64 = 0;
/// 文字列型
FString string = TEXT("0"); //std::stringライク
FString Str2 = FString::Printf(TEXT("Hello, %s! You have %i points."), *string, i32 );
/// 配列型
TArray<FString> ActorArray;
ActorArray.Push( string );
ActorArray.Push( string );
int32 num = ActorArray.Num();
enum class TYPE
{
TYPE_A,
TYPE_B,
TYPE_C,
};